As I mentioned yesterday, our lead animator has left the project. The fact that this keeps happening—that we get some great out-of-this-world talent, then poof! He or she moves on to bigger and better things without warning—has led me to re-evaluate what we’re doing here with this little project.
Honestly, I’m tired of having to put the game on hold every time we need to find a new professional-quality animator. So I’ve made a big decision.
We’re going old school.
King’s Quest I-style old school, to be exact: Goodbye millions of colors and 1024×768 screens. Make way for Rise of the Hidden Sun: Retro Edition in all of its 16-color, 320×200-pixel glory! I’ve already converted two screens to the “retro” format and plan to have the whole game reformatted by the end of the month.
From there, it’ll be a piece of cake to animate the thing myself.
What do you think? Click here for an extended preview.


Curses! I fell for that!!!!! LOL!
Nice one bro!
I fell for it too. DAYUM! Nice one Josh!
Thanks for being such good sports, everyone! We *are* still looking for a new animator, but we’re not even toying with the idea of scrapping these beautiful background screens. (Although it was a lot of fun to re-do them retro style.)