Adventure Game Design Journal: Day 57. Nearly two full months of hard work has led me to write the following paragraph in my notebook: Players will take on the role of a down-on-his-luck cowboy as he stumbles across an old treasure map scrawled with strange symbols. With nothing to lose, and hounded by the law, [...]
Archive for November, 2002
Adventure Architect: Part Three – Creating a Beginning, Middle, and Ending
Posted in Adventure Architect, Game Design, Rise of the Hidden Sun on November 22, 2002 | Leave a Comment »