So there I was, sitting at my desk late at night with the lights turned low, facing off against the dreaded blank page and wondering how to begin designing my first adventure game. A mere sixty seconds after the euphoria of discovering that Adventure Game Studio gave me the means to create any adventure game [...]
Archive for October, 2002
Adventure Architect: Part Two – Choosing the Game Setting
Posted in Adventure Architect, Game Design, Rise of the Hidden Sun on October 17, 2002 | Leave a Comment »